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Memory of a Broken Dimension 

Trailer for independent game which smartly employs glitch aesthetics in it’s game world as part of it’s narrative - video embedded below:

FPS?

The emulator of an obscure computer system propagates across the internet, a signal is established…

There is very little more information about the game … at one point there appears to have been an online playable work-in-progress, but that isn’t working anymore.

There are more screenshots at the website of the developer, Datatradgedy, here, plus more in this forum here

Correction - I mistakenly claimed this was an independent Japanese game - turns out the developer is based in Seattle by the Twitter name xra - my bad …

(via prostheticknowledge)

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Parasquad for Super 32X

(Source: notablegamebox, via swaptv)

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almostpicture:

My last project done at Head school, Media Design, Geneva.

Onirigami (by Marion Bareil)

(Source: vimeo.com)

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(Source: midorihirano-news, via ygtt)

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(Source: ygtt)

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prostheticknowledge:

Above - Intro to ‘Another World’ on the Commodore Amiga

Classic Game Postmortem: Another World / Out Of This World

Anyone who played this game when it was released all those years ago were amazed how something cinematic came about - it was clearly something special.

Now, over at GDC, a presentation has been released by one of the original developers about the origins and development of the classic.

[link below takes you to the presentation, as it isn’t embeddable]

http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem-OUT-OF

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