#113167435002 / 5969 notes

milkbbi:

L E T ’ S ~ P L A Y ★

(via gradientdelay)

#107810932674 / 1976 notes

pepsimangb:

The UI.

Evangelion Shin Gekijoban: 3nd Impact. Developed by Grasshopper Manufacture and published by Bandai Namco Games. 2011. PSP.

(via graphic-resign)

#96399022592 / 543 notes
#94931788288 / 1032 notes

(Source: carnedeminhaperna, via andren)

#91441705725 / 5 notes
#90548730787 / 8 notes
#81670338845 / 2003 notes

Physical media interfaces for game consoles (1991–95).  View more in this changelog for XE (Multi System Emulator) →

(Source: danielrehn, via danielrehn)

#66797371124 / 32 notes

almostpicture:

photography by Dylan Perrenoud

(via Intraland : almostpicture)

Intraland is a videogame dealing with a current political issue : Internet Neutrality.
Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.
Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network.
Intraland is a closed space, under dictatorship, where the inhabitants are constantly generating datas that are constantly analyzed, censored, even rewritten.
The goal is to take control of Intraland, hacking the environment.
This breach is only possible using “command words”, a metaphore of programming, tabooed by Intraland’s government.
To go forward in the story, the player has to read a paper manual.
This manual contains the Manifesto of Intraland, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.

#66797288637 / 22 notes

almostpicture:

Intraland—teaser

My Master project @HeadMediaDesign : a Political game defending internet neutrality :

Intraland is a videogame dealing with a current political issue : Internet Neutrality.
Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.
Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network.
Intraland is a closed space, under dictatorship, where the inhabitants are constantly generating datas that are constantly analyzed, censored, even rewritten.
The goal is to take control of Intraland, hacking the environment.
This breach is only possible using “command words”, a metaphore of programming, tabooed by Intraland’s government.
To go forward in the story, the player has to read a paper manual.
This manual contains the Manifesto of Intraland, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.

(Source: vimeo.com, via almostpicture)

#48761494386 / 24 notes

(Source: magicplayer164, via swaptv)